Jan 22, 2006, 12:18 AM // 00:18
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#1
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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My biggest gripes about the event.
1) The WoW noobs.
Seriously, giving out free keys may not have been such a great idea.
Every time I've visited the PvP islands, there's been wall-to-wall namecalling and insulting, and without fail it's WoW fans out to insult as many as possible and just generally piss people off.
Since they're on temporary & shared accounts there's zero point in reporting them either. I wouldn't care about it, noobs will be noobs after all, if it wasn't for the fact that there's many people actually interested in GW visiting the PvP event too, and getting this impression that GW players spend their day shouting every naughty or insulting word they can think of.
2) Lack of info.
Yesterday and today I spent an hour at the Great Temple explaining to people that to get to the fighting, you go outside, talk to The Guide, and then The Master of Paths. There were literally hundreds of people there who had never played the game before and didn't have a clue how to see some action, most of them trying to get through the impassable door at the south end of the starting area. I don't mind explaining things to people, but ANet should be doing this, not Random Experienced Player Passing Through.
3) The balancing issues.
Yeah, I've been right pummeled for saying that assassins need to get nerphed, but I stand by it: the assassin is ridiculously overpowered when combined with some other professions (notably ranger). Personally I think many haven't noticed because most have just faced WoW noobs playing the pre-built assassin. I made 6000 faction today, 4000 yesterday, so I've killed those too, but I *also* faced some of the custom jobs, and they're hard beyond belief. Hopefully ANet will notice this before the update goes live, otherwise they certainly will shortly after. I'm not happy that body-blocking-with-spirits is back either, or that there's no indication when you're within the area of effect of a spirit, but it's less of an issue than the uber-assassins. IMO. Cue shouts of indignation from assassins.
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Jan 22, 2006, 12:21 AM // 00:21
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#2
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Numa Pompilius
body-blocking-with-spirits is back either
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Agreed. Spirits need to be incorporeal.
They're SPIRITS.
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Jan 22, 2006, 12:49 AM // 00:49
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#3
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Moderator
Join Date: May 2005
Location: Australia
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Quote:
Originally Posted by Numa Pompilius
1) The WoW noobs.
Seriously, giving out free keys may not have been such a great idea.
Every time I've visited the PvP islands, there's been wall-to-wall namecalling and insulting, and without fail it's WoW fans out to insult as many as possible and just generally piss people off.
Since they're on temporary & shared accounts there's zero point in reporting them either. I wouldn't care about it, noobs will be noobs after all, if it wasn't for the fact that there's many people actually interested in GW visiting the PvP event too, and getting this impression that GW players spend their day shouting every naughty or insulting word they can think of.
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I have to agree with this - This weekend I've seen a LOT of insulting and n00b calling and such going on, and generally 90% of the time it's ppl who are playing WoW. They just sit in the PvP islands insulting ppl, making racial insult's, etc non-stop.. they don't bother to even try and play the game.. it seems their only purpose is to try and scare/insult off anyone who's genuinly interested in GW by making it look like it's as bad as WoW...
IMO there should be an indicator on all char's names who used the free event key. At least that way ppl who are trying the game out and are interested in it can see that the majority of the insults were comming from non-established players (and yes, I PM'ed a lot of the insulter's.. and quite a few admitted to being WoW players just playing here with the free key's).
Quote:
2) Lack of info.
Yesterday and today I spent an hour at the Great Temple explaining to people that to get to the fighting, you go outside, talk to The Guide, and then The Master of Paths. There were literally hundreds of people there who had never played the game before and didn't have a clue how to see some action, most of them trying to get through the impassable door at the south end of the starting area. I don't mind explaining things to people, but ANet should be doing this, not Random Experienced Player Passing Through.
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Agreed. ANet should have had a page on their website explaining how to get to the AI training grounds, Random Arena's, etc. At least made it a whole lot clearer how to do it - I just have to look at the number of post's and threads on GWG asking how to get to Battle Isles or the Training Grounds.. and it makes me wonder how many people out there have no clue where to go and don't know about forums like GWG or GWOnline, etc.
Maybe add the instruction's into a temp agreement when they created the account, or make them force select an NPC when they create a character and log in that explain's things.. they should of done something.
Quote:
I made 6000 faction today, 4000 yesterday
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Is 4K/day good? LOL I ask because that's what I made yesterday... on my 1st day of PvP'ing in GW ever. No idea if that was a good achievement or not.. heheh
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Jan 22, 2006, 01:11 AM // 01:11
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#4
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Academy Page
Join Date: Jul 2005
Location: Canada
Profession: Mo/
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Quote:
Originally Posted by kamatsu
Is 4K/day good? LOL I ask because that's what I made yesterday... on my 1st day of PvP'ing in GW ever. No idea if that was a good achievement or not.. heheh
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If you GvG regularily with a good guild somewhere decent on the ladder (150-), ~10k a day is good, even better if you're high end.
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Jan 22, 2006, 01:14 AM // 01:14
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#5
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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about 4 months ago i was making like 10k every few hours thrashing people in CA, today i havent even made 3k, stuck with crappy 2 assassins 1 ritualist or 3 assassin teams being dominated by people who bring defensive skills
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Jan 22, 2006, 01:32 AM // 01:32
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#6
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Lion's Arch Merchant
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The assassin is in no way overpowered if you have an organised group or just think of the skills to screw one over. Dulled weapon or spirit shackels will reduce their effectivness completely, and spirit is a very spammabe spell. They also just need to miss one attack in a chain and they're done. Wait for the lead attack to hit, switch to a defensive stance or interupt them and they'll be out for 12 seconds. Stay with your group and they'll be less effective as well.
The Rituals atm need something done to them, however. They're way too weak. Why should I spend a skill slot on something that gets killed in 10 seconds and has a 60 second recharge? Of course their are ways to get around this, but I still think they need a bit of a buff.
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Jan 22, 2006, 01:34 AM // 01:34
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#7
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Krytan Explorer
Join Date: May 2005
Location: Beaverton/OR
Guild: Disciples of Birkler [BIR]
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Quote:
Originally Posted by Numa Pompilius
1) 3) The balancing issues.
Yeah, I've been right pummeled for saying that assassins need to get nerphed, but I stand by it: the assassin is ridiculously overpowered when combined with some other professions (notably ranger). Personally I think many haven't noticed because most have just faced WoW noobs playing the pre-built assassin. I made 6000 faction today, 4000 yesterday, so I've killed those too, but I *also* faced some of the custom jobs, and they're hard beyond belief.
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Just a suggestion, but why not instead of simply stating that they are overpowered, why tell us how they are overpowered, what skills are overpowered ect.
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Jan 22, 2006, 01:37 AM // 01:37
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#8
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Lion's Arch Merchant
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In some ways i guess assassin is overpowered... but only in the aspect that we don't really know much about them yet and there are very new. Every time a new strategy comes up we think its unbeatable until there is some time for us to think and experiment with different counters(not like this haven't happened in the past).
I would hold my vote on this until we have a few more pvp weekend to get use to the new class. once people face them a few more times I am sure they wouldn't seem as overpowered as they are right now.
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Jan 22, 2006, 01:40 AM // 01:40
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#9
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Lion's Arch Merchant
Join Date: Sep 2005
Location: USA (EST)
Guild: DaP
Profession: Mo/
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Quote:
Originally Posted by BBoy_Manchild
about 4 months ago i was making like 10k every few hours thrashing people in CA, today i havent even made 3k, stuck with crappy 2 assassins 1 ritualist or 3 assassin teams being dominated by people who bring defensive skills
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Look guys, the assasin can be very powerful, as some of us have already seen. Those pre-made builds do really suck. They only make the assasin look bad. Try making your own custom build using unlocks. You'll be surprised how incredibly useful the assasin can be.
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Jan 22, 2006, 01:42 AM // 01:42
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#10
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by Numa Pompilius
2) Lack of info.
Yesterday and today I spent an hour at the Great Temple explaining to people that to get to the fighting, you go outside, talk to The Guide, and then The Master of Paths. There were literally hundreds of people there who had never played the game before and didn't have a clue how to see some action, most of them trying to get through the impassable door at the south end of the starting area. I don't mind explaining things to people, but ANet should be doing this, not Random Experienced Player Passing Through.
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Hmm, every time I create a PvP character I go directly to Isle of the Nameless, where unless you use the map it's impossible to do anything until you talk to the guide who tells you to talk to some Masters for tutorials and such and then eventually directs you to the Master of Paths. Should be reasonably obvious. Unless there's a bug, of course.
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Jan 22, 2006, 02:55 AM // 02:55
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#11
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Mysterial
Hmm, every time I create a PvP character I go directly to Isle of the Nameless, where unless you use the map it's impossible to do anything until you talk to the guide who tells you to talk to some Masters for tutorials and such and then eventually directs you to the Master of Paths. Should be reasonably obvious. Unless there's a bug, of course.
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The thing is, lots of people never found the Guide, much less the Master. I know, because I helped like 50 of them find them. I'm pretty sure that even tomorrow there'll be plenty of people at the great temple going "how do I get to the fighting" (and for everyone asking there's probably ten going 'fark this' and simply quitting).
Also, a lot were disappointed there were no PvE content. I know that this was clearly labelled a PvP event, but nonetheless there's tons of people there asking how they get quests, where they can get money, and if this is really all there is to the game (the Great Temple courtyard!).
Then there's all those who created custom builds, and wonder how they're to get skills for their avatars.
No, IMO the info hasn't been sufficient.
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Jan 22, 2006, 03:01 AM // 03:01
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#12
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Ichabod The Ranger
Look guys, the assasin can be very powerful, as some of us have already seen. Those pre-made builds do really suck. They only make the assasin look bad. Try making your own custom build using unlocks. You'll be surprised how incredibly useful the assasin can be.
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The same goes for the ritualist. The premades do that class no justice at all. Their spirit attacks and weapon spells are beyond powerfull with custom unlocks.
Only skill I see that can impact the game in a warping (no pun intended) affect is recall.
Being able to move your entire party great distances in an instant should not be possible.
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Jan 22, 2006, 03:12 AM // 03:12
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#13
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Ascalonian Squire
Join Date: May 2005
Location: Australia
Guild: Dark Justice
Profession: W/R
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To the OP,
I hate noobs as much as the next guy, but to specifically target WoW players is unfair. I play WoW, as do many others.
Think of it this way, WoW is fee based and GW is free.
I think the free game would attract more noobs than a game that costs money to play.
Well I don't think, I know. I've played both for a long time now and I must say almost the entire GuildWars is populated by noobs. So to blame WoW for all of GuildWars noobs is a stupid statement.
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Jan 22, 2006, 03:23 AM // 03:23
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#14
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Moderator
Join Date: May 2005
Location: Australia
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Masut - I have nothing against WoW or the majority of the players. But there are definately some WoW players who are just sitting in Random Arena's tossing out insults against people and being obnoxious.
I just saw another one a few hours ago who was calling all sort of insults to people, calling them names, trashing them.. and I PM'ed and asked them why... Their response "I play WoW and hate GW and don't want GW to get new players, so I try and make it unpleasent for new people here". How's that for a bad attitude and what Numa is commenting about concerning WoW players?
But then on the other hand just now I saw a discussion comparing WoW to GW.. but it was carried out in a mature and polite fashion.. no insults, name-callign or anything. Just people sharing why they preferred the 1 game over the other or the points from each game they liked. Was really glad to see it happening (course I laugh at the one reason the WoW player didn't like GW "I can't gank noob's".. but still, they were polite and well spoken).
New gripe - people leaving the team in RA when they see they have A/W's in their team. I've had a few teams fall apart today due to this.. they usually say something like "bloody noob assassin's, no way will I play with them!".. then leave. bah!
Last edited by Kamatsu; Jan 22, 2006 at 04:56 AM // 04:56..
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Jan 22, 2006, 04:55 AM // 04:55
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#15
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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Quote:
Originally Posted by Numa Pompilius
1) 3) The balancing issues.
Yeah, I've been right pummeled for saying that assassins need to get nerphed, but I stand by it: the assassin is ridiculously overpowered when combined with some other professions (notably ranger). Personally I think many haven't noticed because most have just faced WoW noobs playing the pre-built assassin. I made 6000 faction today, 4000 yesterday, so I've killed those too, but I *also* faced some of the custom jobs, and they're hard beyond belief. Hopefully ANet will notice this before the update goes live, otherwise they certainly will shortly after. I'm not happy that body-blocking-with-spirits is back either, or that there's no indication when you're within the area of effect of a spirit, but it's less of an issue than the uber-assassins. IMO. Cue shouts of indignation from assassins.
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Ok, i'll agree that it is likely there are a few assassins builds that can flat out rape anyone, since this is just the preview, but i'd really like an example if you've seen this yourself, like what the 2 professions were and what skills were being used most often to mutilate people; like "A/N used rigor mortis and barbs then unloaded chains" or something.
Personally, I havent seen anything close to this with any assassins yet (pre-build or not), and with my pre-build i'm starting to feel more and more underpowered as an assassin as people learn their counters.
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Jan 22, 2006, 05:20 AM // 05:20
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#16
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by Numa Pompilius
The thing is, lots of people never found the Guide, much less the Master. I know, because I helped like 50 of them find them. I'm pretty sure that even tomorrow there'll be plenty of people at the great temple going "how do I get to the fighting" (and for everyone asking there's probably ten going 'fark this' and simply quitting).
Also, a lot were disappointed there were no PvE content. I know that this was clearly labelled a PvP event, but nonetheless there's tons of people there asking how they get quests, where they can get money, and if this is really all there is to the game (the Great Temple courtyard!).
Then there's all those who created custom builds, and wonder how they're to get skills for their avatars.
No, IMO the info hasn't been sufficient.
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I know I'm biased because I've been here a long time, but if they're too clueless to figure out it's a PvP based event when the PvP part of it is plastered everywhere the event is mentioned and after creating a character are unable to see the NPC with a glowing exclamation mark above his head (which is the only place you can go without using the map), then maybe we're better off not having them.
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Jan 22, 2006, 05:25 AM // 05:25
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#17
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Forge Runner
Join Date: May 2005
Location: Alaska
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Well I do not believe the assassins are over powered as I was getting my butt pwned by NPC while trying to get the hang of it. Plus since 90% of their skills are locked, I have not seen what else they have. We also do not know how readily these skills will be available later. Some are even elite.
But I thought I was the only person who thought the name calling was getting out of hand all of a sudden. With the "suck my **** Ni**er and all this other totally uncalled for behavour. Wow... honestly it turned me completely off PvP and I was hoping this event would get me interested in PvP... No thanks, not now. I got town chat turned off and the only time a henchie talks is when someone interupts their casting heh. Good ol PvE for me... away from the insane and mentally challanged.
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Jan 22, 2006, 05:41 AM // 05:41
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#18
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Frost Gate Guardian
Join Date: May 2005
Guild: I Used Charm Animal On Your [MOM]
Profession: Me/R
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As far as the assassin goes, I've unlocked one skill, repeating strike, looked at a few elites, and have already come up with a really powerful build (E/A) that could rip target after target up in about ten seconds each... Some things do need to be fixed, but that's what these previews are for.
WoW n00bs? Hypocrites.
Spirit blocking has been a problem for awhile (Anyone remember spirit spam?)
Lack of info? I agree, I don't know if they even really planned on having people who weren't on the game try it out.
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Jan 22, 2006, 06:00 AM // 06:00
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#19
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Frost Gate Guardian
Join Date: May 2005
Guild: Marduke guild
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What gets me most is that it would take like 18000 Faction to unlock a skill bar and runes to make the A/R I ever so dearly want to make, It takes forever to get that much and thats assuming that with that 18k faction I get the skills perfect. It leaves no room to play around and test skills out.
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Jan 22, 2006, 06:22 AM // 06:22
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#20
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Pre-Searing Cadet
Join Date: Jan 2006
Profession: W/Me
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Nooooooo!!!
Im in Afghanistan right now with the Canadian army and i am coming back home in early March. Before i went on tour all i did was PvP but now im not sure i am looking forward to coming home to play guild wars after reading all these forums By the sounds of it these 2 new classes are ruining PvP!
PLEASE can someone make this last month over seas go fast and give me some reasons why PvP will still be as addicting as before.
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